Approaching an enemy in the open world and farting on them before punching them begins the battle with that enemy having the status of being grossed out, which is essentially poisoned. Farting is the base of many of your character’s abilities and they can be utilised to begin a fight in your favour. The turn based battles have been overhauled so that you now move your characters around a grid, meaning you need to consider where your characters will end up and how they will affect the rest of your team. On top of simple damage there are status affects and combat advantages to think of, and the real battle starts before you even enter the main fight screen.
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